War for Cybertron: Siege Deluxe Spinister

There was just something about the first volume of IDW comics wasn’t there? Sure, it took a while to get going, but when it did it made us look at established characters in a new way, introduced some wonderful relationships, and in the case of the Scavengers, introduced people to some characters for the first time. OK yes I mean you may have known Krok existed, but aside from the fact he was an Action Master could you tell me anything else about him pre IDW? Thought not.

For me, the Scavengers were a breath of fresh air. They weren’t big-name Decepticons trying to murder their way to peace, they were a bunch of nobodies who were just trying to survive and bumbling their way through life. I think a lot of first-generation millennials can identify with that. And then we got toys of the buggers to boot! First, we got Misfire and Krok in Titans Return and in Siege we got Skytread/Flywheels and the subject of today’s review, Spinister, the idiot savant (emphasis on the idiot) surgeon of the Scavengers. Able to repair brain damage that would give Ratchet chance to pause, and yet able to be distracted by a laser pointer.

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Spinister’s robot mode is gorgeous. Yeah, the colours are not your typical dark Con colours but the pink purple and blue make him pop. And that face sculpt is sublime, the eyes and blue-green faceplate really stand out against the black helmet. I’m glad they went with a yellow for the eyes as it makes them stand out more than his original toys blue and gives him another colour to the mix of beautiful bullshit this scheme is. That combined with Siege’s wonderful articulation make this one of my favourite deluxe toys of the line, and an improvement on this still rather good Botcon version he got of the TF2010 Tomahawk mould.

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He doesn’t have much in the way of accessories, coming with two guns that resemble his G1 target masters, which I prefer to double up. But he could have come with nothing and still be my fave. Before I get into the transformation, I gotta say I love the way they handled his rotors here. Most chopper-formers have them either hanging off an arm or just kinda there on their back. Using a bit of the alt-modes vehicle detail and a small hole in his back allows Spinister’s robot to stand proud and strong as Primus intended.

And that transformation, wow. Honestly, I feel Spinister’s conversion is to chopper-formers what Triggerhappy’s was to jets. There’s a lot more to it thank you think but it’s weirdly simple and effective at the same time. The funny thing about it was that when he was first revealed and everyone saw the double cockpit legs (a throwback to his original G1 toy) everyone, myself included, was like “Oh how the hell does that work? Where does the other cockpit go?”,

It goes underneath. Yeah, we should have figured that out.

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OK so since I was a kid, I have fucking LOVED the Apache attack helicopter. It’s an ugly piece of shit but that doesn’t matter. It is designed to do a job and that job is to blow things up. It’s why I also love the A-10 Warthog. I mean sure I like your hi-tech fighters like your Raptors and Typhoons, but there’s just something about military vehicles that look like blunt instruments that do it for me. So, for Spinister to give us my favourite brick of a helicopter and give it such wonderfully horrible colours is a weirdly specific dream. And it’s not actually that bad of a representation of an Apache either, with the arms becoming the turbines and the decently accurate back end, and the cockpit of course.  It’s just wonderful and brilliant and other positive adjectives.

I’m having a hard time thinking of negatives for this guy, aside from some minor issues getting the hidden cockpit tabbed in chopper mode, and how I’m fairly certain his left bot mode foot sits slightly higher than his right, but that could just me how I have him stood…multiple times. I suppose you could count how his hands are just kinda there in copter mode as well, but aside from that, there’s really nothing.

I suppose the worst part is that we still haven’t got a new official Crankcase yet and I doubt we’re gonna get a Fulcrum, so I fear my Scavengers crew will never be properly complete. But then again, I never thought we’d get Spinister to begin with so fingers crossed. I’m happy with Spinister and I’m sure his fellow losers will too.

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War for Cybertron Siege Leader Astrotrain.

So, Astrotrain then? He’s a weird guy. He’s one of those legacy characters who are popular despite not really doing much in the original pieces of media from the ’80s.  Yeah, he had an episode of the cartoon where he managed to convince a bunch of aliens he was a god, but I think I put that more down to their isolation and gullibility rather than his intelligence. I mean he also tried to take over the Decepticons with a bunch of trains. Not transforming trains. Just regular trains. So yeah, intelligence isn’t his strong suit.

After that his most notable accomplishment was Galvatron getting his name wrong in the IDW comics. But we love him regardless. Because he’s a Decepticon triple changer with the coolest alt-modes out of the lot of ‘em. A space shuttle AND a steam train? Yes please!

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For the longest time though he always seemed to get kinda shafted in toy form after his original toy. The concept was always compromised by size or design. The Classics mould had a decent shuttle mode but was happened by kibble in other modes. The Titans Return toy has a great robot mode…but the alt-modes suffered from weird design choices such as quashing the shuttle mode and stretching what you could convince people a train was. But it was decent enough in bot mode that people were mostly happy to say “Yeah that’ll do as my main Astrotrain even if the colours aren’t right unless I wanna fork out for the Japanese release.” Mainly cos he was a decent size.

But then along comes Siege with the best goddamn Astrotrain in years! In the right colours! And in the leader size class! And there is nothing wrong with him!

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So yeah, let’s get it out the way. Siege Astrotrain is another one of these “leaders” like Shockwave and Ultra Magnus where’s the main toy is a voyager and he gets extra bits. Ultra Magnus had his normal armour, Shockwave got a surfboard that became some actually cool armour in robot mode and turned his “totally not and laser-gun” alt-mode into a damn good-looking battleship.

Astrotrain gets a box that turns into boots and a backpack. Oh, and LOT of guns, that can also combine into one mean BFG.

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Yeah, this is where all that extra plastic went. You could have gotten a bigger one if say they only gave him one gun instead, but honestly, I don’t mind him at his normal size. He frankly looks so good, and as hinted at in the second image, due to how he’s constructed there’s almost no hollowness to him, making him solid as hell. He also has far more articulation than any other Astrotrain toy, including a waist swivel and ankle-tilts.  Plus, the box has other uses, but more on that later.

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I like the shuttle mode. It looks like his G1 toy/cartoon self, boxy fuselage and all, but beefier and mode robust.  Yeah, the back end is a little skeletal but you always gotta sacrifice something in a triple changer. And honestly, the transformation is pretty fun, with some nice intricacies like how the arms become the rear and connect to the boosters and keep the tail fin in place. It’s fun and looks like it’s cartoons elf, which I’m not usually needing but I’ll take it here. Like the bot mode, it features a whole load of ports so you can stick the guns all over him and make the world’s deadliest shuttle. Or you can store them in the box, which can also become a makeshift launchpad, but it looks a bit doofy so I didn’t bother taking any pics.

But honestly? The best mode is the train mode.

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I love the train mode. I love the detailing; I also love how this makes no goddamn sense as his Cybetronian mode. But it’s big, purple, and girthy. Yes, I know how that sounds and I don’t care. It just works so goddamn well. Plus, you know that box of his? It can be used as a goddamn tender!

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I have no idea why this excites me so much, but it just does. It looks fantastic. Plus, since this mode doesn’t feature as many weapon ports as the shuttle mode adding the tender means you have enough to make the DEATH TRAIN.

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So yeah, he’s short because he has a box, but I love this guy. He’s easily made it into my top ten figures of 2019 right at the buzzer. It’d be nice if he wasn’t so short but what we get in lieu of his size makes up for it. Buy him.

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War for Cybertron Siege: Deluxe Impactor Review

So originally, I was going to do my next review on Siege Brunt who is definitely my fave of the weaponizers. Then Impactor turned up in the UK and quite frankly my thoughts haven’t been on another toy since then. Part of it is that we finally have a general retail version of one of the most famous characters from the UK Transformers Marvel comic. The other is that he is rather good.

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I was born the year after Transformers started so I was too young to get introduced to him properly in the comics, but being the leader of the legendary Wreckers before Springer meant he left an impact on young UK minds. To the point where Nick Roche and James Roberts brought him back to the public consciousness in the brilliant Last Stand of the Wreckers story. Here Impactor is portrayed as a violent “shoot first don’t bother asking questions” leader of the same group, to the point where he straight up committed war crimes. Since then he’s had a few toy appearances in con exclusive sets and one of the more sought after 3rd Party figures in MasterMind Creations Spartan, but now it feels like Hasbro is like “No give us your money” on a lot of characters 3rd parties have been providing fans for years. Hell, Impactor gets 2 releases, one as a Decepticon in a 3 pack with a clear blue Mirage, and Aragon (a repaint of Cog and not a Lord of the Rings character). That version has a more IDW head, but also costs 3 times as much and includes 2 characters I don’t want, so I went with the standard retail version, and I am not disappointed.

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Impactor looks fantastic in robot mode. The yellow and purple work really well, being complementary colours, and that head sculpt is fantastic. Yeah, I may have preferred the IDW one but this works a little better with the more block proportions of the toy. He’s broad, square, and feels like a wall came to life and wanted to start kicking people’s heads in. Well, several guns. Coming with his main cannon, which becomes his tank turret, and his pistol which doubles as his traditional harpoon.  You can flip either of his hands in and peg it on the stump as I do here, but it’s great to have the option. Combine those with his shoulder cannon and this guy looks ready to break things. Or wreck them, if you will.  His articulation is, as with most Siege toys, fantastic, featuring pretty damn near everything except wrist rotation. His “waist” articulation is technically absent, as he actually rotates at the chest, allowing the same movement, but slightly odd-looking when sued. However, there is a reason for that which I will get in to later.

One thing that put some people off the toy when he was initially revealed was the hollow legs. It’s something that we’ve seen more and more in Hasbro Transformers lately, thought Siege seemed to be doing well there. However, when I put Impactor next to other deluxe, the reasons become clear. Thanks to those gaps, Hasbro used the plastic it leaves over to make him bigger than most over deluxe toys. He’s roughly a head taller than his compatriots and gives some recent voyager sized toys a run for their money. Hell, he even doesn’t look that bad next to Thrilling 30 “Lanky Boy” Springer, appropriately.

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Transforming Impactor is fun and intuitive, and reveals one of the best tank modes for a while from a deluxe. Actually, make that for any size tank guy, as due to that odd chest articulation, he features a fully rotating turret and a gun that can aim up and down.  This is something I don’t think we’ve seen since any size class tank transformer since deluxe Warpath in 2011. Oh wait, no Brunt can do that too! OK yes for Impactor it is mainly because of his gun connects in tank mode, and Brunt is essentially a bunch of weapons and armour stuck together to vaguely resemble something that might be a tank if you squint, but still, good job Siege!

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Overall, I’d definitely recommend Impactor. He’s got a great presence, great articulation and a fun transformation, definitely one of Siege top 5 toys in my opinion.

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War for Cybertron: Siege Voyager Springer

So originally, I was going to do another comparison review like my recent Optimus Prime one, comparing this new Siege Springer toy to his previous Generations counterpart…but honestly, that’s a bit unfair to the new guy. To me, thrilling 30 Springer beats it in pretty much every category except one. Looking like the G1 toy version.

So while I will be occasionally referring to Thrilling 30 dude, I’m going to try and assess Siege Springer on his own merits.

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Anyway, so Springer gets only his third toy where he is actually a triple changer, and it hearkens back to his routes and is based on the original toy, which I had as a kid. This was my main drive in getting one. He was one of the few complete Transformers I had and I was fascinated by the triple changer concept…even if he was probably the worst example of its problems. I mean his car and helicopter modes were distinguished by one being longer than the other and having a sword attached to it or not.

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Speaking of which, Siege Springer manages to have far more articulation than the G1 toy or the T30 voyager (just).  He’s gotten pretty much everything we’ve come to expect from the Siege guys and can do all the poses…to a point.

While the rest of him can hold a pose fine, his ankle tilts are a bit hit and miss. They’re the main piece of articulation that the T30 guy did not have and it’s nice to have them, but these ankles seem to have a lot of trouble holding him up, even in a basic standing pose. You can balance him on them, but don’t be surprised if he tips forwards or backwards once or twice until you find the sweet spot.

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Accessories wise he comes with some nice guns, two swords…and a thingy. Described as a “turret” by the instructions, it’s the bit you shove the swords in to become the helicopter rotors. This is dumb and there must have been a way to do this better, even if you wanted to have two swords rather than the T30 guy’s brilliant splitting sword. He’s covered in ports so the guns have places to go, and there are even some tabs that you can (loosely) put the swords on his back, but this has nowhere to really hide it without it being a bit daft. Doesn’t help that the backpack doesn’t really tab in anywhere either so it can flop off and hang off his arse like some kind of heavily armed remora fish.  That said you can have him going with duels words which is always fun.

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Transformation to both modes is on the one hand, really fun, and on the other, terrifying. No matter which mode you go to there’s a lot of lining up tabs, and hoping said tabs don’t break because some of those fuckers are tight. In fact, when going to helicopter form you kinda have to try and line up everything as well as possible and just squeeze it all together and pray something doesn’t break.

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Chopper mode is my favourite for a lot of reasons. It looks great. If a flying box can look “great” everything fits together well and there’s a place for every one of his accessories to go. Hell, there’s even grooves on this wings/weapon mounts to allow the gun that has weapon tabs for the swords to sit flush (which I’m fairly sure I didn’t in the photo above but can’t be bothered taking it again). I mean yes I prefer the Thrilling 30 design which looks more like an actual helicopter (if you squint) but this is a really good modernised version of the G1 design.

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Joking aside, this is actually a pretty good Cybertronian car mode for Springer and there are more steps to get to this than you think. The legs pretty much flip horizontal and fold in and themselves and you reposition the shoulder and flip and push the weapon mounts in to make it more compact while moving the front wheels further forward. Works far better than the original did of convincing me that this is a third mode and not something the designers pulled out of their arse. Unfortunately, the weapon storage is just plain daft There are tabs for the swords and plenty of gun ports, yes. But there’s nowhere for the marine radar on it, or you stick the weapons together to form…well, take a look.

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Yeah, it ain’t great. I mean yes the Thrilling 30 guy had a similar thing with its friction missile launcher, but it didn’t spin freely and somehow looked far more cohesive than it should have done. You can improve the look of this by removing the spinning section and just plug it in with the rear guns 5mm peg. Though it means you’ve still got nowhere to put the rotor assembly, which is a big no-no. What can I say? Bad weapon storage is a turn off for me.

Overall, Siege Springer is a good toy but has some issues that might put some people off getting him. I can see arguments for not bothering with him if you prefer the Thrilling 30 version, but this one has plenty more positives than negatives, alongside the fact he is far closer to the G1 original. If I can have 20 plus G1 looking Megatrons sharing a shelf, I can have two Springers next to each other.

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War For Cybertron Siege Starscream Review

Everyone loves a bastard. There’s just something so fun about watching an absolute manipulative git either winning or getting his comeuppance. It’s part of why Starscream is one of the many Decepticons who has permeated the cultural zeitgeist…

OK, I’m sorry for using that term. Let me rephrase it.

Do you think of a conniving little prick who’d sell his own mother for a new job title? If so there’s a good chance you’ll have an image of Starscream in your head.

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Way back in 2002 Transformers Armada got me back into the franchise, and Starscream was one of the standout characters and became one of my favourite Cons. Looking back at his depiction in said show, it’s a very atypical portrayal, what with the whole honour and dying in battle thing. Has a bit more in common with Beast Wars Dinobot than you’d think. After that, it seems most versions of him went back to his G1 roots. And I gotta say I prefer him that way.

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And for the longest time, we’ve never had a good voyager G1 Starscream toy. The old Generations/Classics deluxe is still a decent toy, if starting to show its age, and the recent Studio Series voyager is good, but the only G1 styled voyager we ever got was the Power of the Primes version, which …well I sold it on within a month of buying it so I really can’t be arsed going on about how bad thought it was. It appealed to some and the torso mode for the combiner mode was cool, but everything else was just garbage.

In lieu of being able to have the much better Siege Starscream beating up his POTP variant since I don’t own it anymore, here’s Grimlock singing part of “I Am” from the Shadow the Hedgehog game.

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In a lot of ways, Siegescream looks like he could have jumped off an animation cel. His colours are bright and vibrant, he has the classic seeker chest and the null rays which for the first time since Masterpiece MP11, if I am remembering correctly, can stay attached during transformation (more on that later) He does have a good amount of battle damage with silver and grey paint and I think it works better than on most of the other cons, along with the sci-fi greebles and has a total of eight weapons words. Two on each arm, though most likely one will be permanently fitted with his null rays one, one each leg and one on each wing. I don’t think filling up with guns works as well as say, Megatron, but he does look quite good with the Micromaster Sky Patrol’s combined sword form.

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His articulation is really good, having loads of swivels and tilts to pull off very nice poses. Hell, even his wings have articulation allowing you to angle them. The only place he is let down in comparison to other Siege guys is his waist, as the backpack only allows it to move about 20-25 degrees left or right at a maximum. Still better than we got on pretty much every other G1 Starscream, which have precisely zero (including the bleeding Masterpiece). And he looks fantastic in the air because of it.

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Transforming him to jet mode is fun…to a point. It is fun and fluid…but when you have to move his chest it IS going to pop off, as documented in every other review out there. It’s a widely known issue and has lead to some speculation about it being fixed in a running change, but that turned out to be nought but a rumour. It’s a shame as it’s the only bad bit of a decent transformation. I personally love how his shoulder pauldrons actually end up forming the nosecone of his lovely tetrajet mode.

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I love this mode, despite its…well “flaws” is a strong a word. Perhaps “issues?” Like almost every other jet Transformer ever you essentially fold up the robot underneath the wings. Some people think this guy is a very egregious example, but I don’t really see it. It’s got a much worse problem on the back.

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Yes, that is his chest on his back. I have no idea how else they could have accomplished this look otherwise, but it does look rather silly.

However, this is a very sleek re-imagining of the Cybertronian jet mode. While I do like the other versions that have come before, the Transformers Cybertron and War for Cybertron versions specifically, this looks so much sleeker than those it’s ridiculous.

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Overall Starscream is definitely a great toy and has convinced me to go in for Thundercracker, Skywarp and possibly even Red Wing. He’s got some flaws, but overall he’s another must buy from the Siege line. Lovely robot mode, decent transformation, and an alt-mode that is far better than other versions of the tetrajet

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War for Cybertron Siege Soundwave Review

If you had to push me to select my favourite Transformer of all time, it’d be between four. Megatron, Starscream, Shockwave, and Soundwave. If you really pushed me, I’d be choosing between latter two. Shockwave and Soundwave are those characters that are instantly recognisable in all their appearances. Soundwave, in particular, seems to have one the most enduring characterisations, as outside of some comic issues and the Cybertron anime, he’s one of the most competent and loyal Decepticon soldiers. And you get so few of those it’s no wonder Megatron keeps the guy around and is generally one of the few of his soldiers he won’t smack across the room when they forget his breakfast muffin.

Thus there has been a multitude of Soundwave toys over the years, and they’ve all been quite fun. Adding to this the additional play value of his chest minions, and you get one of the longest-lasting cultural icons in the Transformers franchise.

Which made the wait to get him from Hasbro UK INFURIATING. Especially considering I had his children here for a month waiting for him. But he’s here now, along with Siege Starscream who we’ll get to, but for now, let’s see if he was worth the wait.

The answer is yes.

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Soundwave’s robot mode is probably the best representation of his G1 form at a smaller size class ever. He’s easily recognisable in silly and with his signature square chest and tape deck with gold trim front and centre. There’s not much to dislike here, even if you’re not a fan of the battle damage as it doesn’t take away from the fact that this is Soundwave. The head sculpt is particularly nice, and while I personally like my Soundwaves with red eyes, the light piping here is brilliant. He really does look like an evolution of the original G1 toy, in terms of design if not materials.

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He’s got brilliant articulation as well, but then that does seem to be a staple of the line. As I think should be required of any Soundwave with a chest minions’ gimmick, his arms have enough articulation press his own eject button. And just like the War for Cybertron voyager before him, he has a finger sculpted specifically for this.

Yes, I know this is the War for Cybertron voyager, I meant the voyager from War for Cybertron.

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Accessories wise Soundwave comes with his G1 rifle and his shoulder cannon and as always they look great. But he also comes with a second-hand gun for cool dual-wielding shots. However, it also has another feature. It folds open and you can stick his other weapons on the ends!

It is exactly as stupid as it sounds.

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Speaking of accessories, let’s have a look at the new Micromaster Laserbeak and Ravage, for what is a Soundwave without his minions?

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They’re tiny and fun. Out of the two, Laserbeak is probably the most successful, but then again this is a guy who’s basically transformation hasn’t changed much in 30 years. Legs down, tail up, wings out, head up. The main difference this time around is his more robotic look from the first episode of the G1 cartoon rather than the stylised condor he usually comes as.  As such he’s got precisely four (useful) points of articulation, but as a bird, it works.

Brilliantly, Soundwave has some groves on his arm that allow Laserbeak’s feet to slot right in with a decent grip, allowing him to pose on the arm and this is my default pose for him on my shelf.

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Ravage is…OK. I mean it’s better than a lot of Ravage toys but considering the last couple were the terrible Titan’s Return one and the spring-loaded circular disk thing from the War for Cybertron game Soundwave design that isn’t hard. Due to the budget, he does end up a bit chunkier than your average Ravage, but it works well enough. I get the feeling he’ll end up being the chest filler for Soundwave for a lot of people, myself included

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I’m not going to bother to show their alt-modes because they turn in top rectangles. You can peg them on to Soundwave or other robots use as armour if you are a monster who thinks animals make acceptable meat shields.

Now on to the alt-mode…or the first one. As is well known by now Soundwave has a secret mode, an approximation of his lamp post mode from the first episode of the G1 cartoon. It is daft and I only include it here for this joke:

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Anywho, on to the actual alt-mode.

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Honestly? It’s fine. But it is pretty much a brick with some jet engines on it. I mean, it’s supposed to be a dropship to justify his deploying minion’s thing but I dunno. It’s not bad and certainly fun to swoosh, but it’s just kinda there. I mean the original Soundwave turns into to a rectangle, so I guess it works in that regard. There’s just not much to say about it.

Happily, there are a few fan modes out there that let you turn him into an approximation of a boombox. This is my favourite version.

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So, was he worth it? Honestly, yes. But I am very much a Soundwave fanboy. His robot mode is damn near perfect, he works well with his minions, and despite the alt-mode being rectangle with engines, it’s fun to transform. Worth the wait thanks to horrible distribution? Yes.

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Siege Voyager and Studio Series 38 Optimus Prime Review

So, I’ve done a couple of reviews on my favourite faction’s leader, Megatron, perhaps it’s time to look a the opposition. He’s had a new toy released recently, tied with a very successful take on the Transformers franchise. Probably one of the most successful ones in recent years.

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Actually, I think this is a good way to try something new. DOUBLE REVIEW AND COMPARISON. Let’s have a lot at the two most recent takes on the optimal one. Considering these are probably the best takes on their respective franchises for some time.

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So here we have two takes on the classic Optimus Prime G1 mode, one obviously taking far more cues than the other. Siege Prime is essentially how your ageing brain remembers what your original G1 prime looked like. He does a great job or taking the G1 design and updating it enough to be a fully self-contained robot with modern toy making technology being used to great advantage. He’s also got great proportions, especially in contracts to the other faction leader. Siege Megatron looks like a big bulky bruiser, all upper body strength with his wide barrel-chest, like a wrestler or heavyweight boxer. Prime meanwhile, has a more Mixed Martial Arts frame. The strength is all there, but more evened out. The colours are lovely and vibrant, even accounting for the Siege “battle damage”. And honestly, that head sculpt is the best I’ve seen on pretty much any Prime toy for years. He also has just the right amount of detailing to keep him interesting, unlike some Siege figures where it’s like someone went a bit overboard with the dremmel, such as Shockwave.

As for the rest of his looks, his head sculpt is the quintessential Prime head. It’s just perfect. I can see someone having problems with the short smokestacks, but honestly, you should be used to that by now. The arm kibble is a little annoying, but I’ve seen worse ways to handle it on non-Masterpiece figures and it doesn’t get in the way of his articulation, which like all Siege figures, is fantastic. Full waist, knee, ankle, arm and swivels all over. Accessories wise he comes with his gun and a pretty cool transforming shield/axe. And since he’s a Siege guy he has all the ports for the liens weapons or weaponizers like Sixgun. So you can make Gunimus Prime.

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Studio Series 38 Prime (now SS38 because I can’t be arsed typing the full name constantly) besides the obvious aesthetic differences, does have one advantage over its Siege counterpart. A higher budget. Since the SS voyagers cost more than other voyager sized toys,  they get a bit more to work with. Not necessarily in terms of paint, as this version of Optimus he has a lot more separate parts, a more involved transformation and, and a more sculpted, mechanical detail. And it works wonderfully.

This is what the movies should have been all along if you ask me. Now that’s not to say the other movies designs are bad (well some are) but a lot of them never really felt like their characters. The more skeletal version of prime never really worked for me, mainly cos it took them a long time to work in toy form. Even then the best versions of them always leave a little something to be desired, as the Evasion Mode Optimus from Age of Extinction, while cool still felt off to me. This guy? Oh boy, does he look cool, if a little busy. There is a lot of sculpted detail here. Not as much as some voyagers, but it’s enough to make me think that this could work in a live-action setting, which is entire;y the point. Hell, it even has similar arm kibble to the Siege guy.

He does have a lot more moving parts to him but still has pretty much the exact same amount articulation as the Siege guy. However, since he’s mainly made of panels, stuff gets in the way of each other a lot more than on the Siege guy, especially around the waist. The backpack, while not as noticeable as on  Siege Prime, does actually get in the way of his legs backwards motion as well.

Speaking of the legs, they look skinnier than the Siege’s, they’ve got roughly the same mass because of the wheels. They’re essentially “constructed” from the rear of the truck, rather than being a solid piece with flipping wheels ala other Prime. It’s quite a feat of engineering actually but does make him feel a little less solid in that area.

And that head sculpt! Like, I said the Siege guy has THE quintessential Prime head, but this one is just so bloody nice. With sculpted vents, nice bits of silver detail on his “cheeks” and even has parts of the side picked out as robot-ears. I honestly can’t decide which is better.

Wait, SS38 has longer smokestacks. WINNER.

All joking aside I really do like him. In terms of aesthetics, I’m not a huge fan of the duller colours used compared to the more cartoony Siege prime, but it works in this context.

Accessories wise he comes with a gun. It’s a nice gun. I like it. But there’s not much more I can say about it. It feels more like an actual gun made to look like Optimus’ Ion Blaster. Good, but maybe a smidge generic.

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It might just be me, but he also feels a little more anime-esque, and as such looks are really good next to Maketoys Rioter Despotron I last reviewed.

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Now the transformations on both these guys are fun. They’re both more involved than you think…and I gotta say I prefer Siege’s. It’s relatively simple yes, but it’s fluid. Nothing gets in the way of anything else, and it’s fun. SS38’s has some of the same steps, but you kinda disassemble the whole thing and put it back together to form the truck. It’s not a bad one and is as I said, far more involved than the Siege’s, but it’s more widely because of that, and it’s easy for parts to bump into each other.

Still, when you get right down to it, it becomes a bloody good looking truck.

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These both look great. But let’s face it, the Siege guy is trying to convince you it’s a space truck. I mean yeah you have that hover mode, but it’s a G1 cartoon truck with extra headlights. It’s a good truck mode, but if you want a more realistic one, the Studio Series has it in spades. All those panels that get in the way in bot mod and make the transformation a bit of a faff make one excellent looking truck.

So honestly I like both of these guys. Despite their similarities, I don’t feel daft for owning two flat nose G1 styled voyagers. They bring enough differences to the table that I can enjoy both of them. If I had to choose, the Siege guy would edge it slightly for me due to the brighter colours, and slightly less annoying transformation. But I’m glad I have both. They’re equally good at doing their own thing despite both being very much the Robot Dad we all love.

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War for Cybertron Siege Leader Shockwave Review

Shockwave is one of my favourite Transformers characters that has transcended whatever version of the franchise he has been in…except for his initial G1 cartoon incarnation where he did nothing but fail to hit anyone in million years of war. That’s kind of bad for a guy who turns into a gun. This might explain why since then he’s taken on a few different forms including satellite, helicopter, car and god knows how many made-up tanks in the years afterwards. It was only with the Combiner Wars Legends and Masterpiece toys that we got official gun Shockwaves, a hole that was filled by 3rd party companies for years. But if you didn’t want a tiny Shockwave or what is essentially a really expensive transforming display piece, you were out of luck. That is until Siege came around and let everyone know that Shockwave is back in his original G1 form!

Sort of.

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So yeah, looking at old Mecha-Shiva up there you may be forgiven for being confused by my opening paragraph of this review. All that guff is armour, as in the Siege toyline, Shockwave is basically the Decepticon’s answer to Ultra Magnus. I don’t own Magnus myself preferring my Combiner Wars IDW version (yes, I own about 8 different versions of Shockwave, what’s your point?), but he’s a call back to his original G1 form, as in he’s a white Optimus with armour attachments to make the “proper” robot mode. Shockwave is kind of the reverse, his proper robot mode is his unarmoured state, but the armour can bulk him up in his two other modes, as well as having a third use. But more on that later.

As for armoured up Shockwave himself? I like it more than I thought. Yeah, it’s daft with its two extra gun arms, massive shoulder pads and gun toes, but I can kinda see a Shockwave of the scientific bent using it to help him keep up with the strong bots.

That said this is the guy who’s fought the entire team of Dinobots to a standstill by himself in more than one continuity, so make of that what you will.

Articulation wise he’s got it out the arse, wrist swivel on all the arms, decent elbows, raised articulation, and a good range of motion on his arms, thigh rotation, good knees and a minor ankle tilt. You can pull off some ludicrous poses with this guy, making him good fun to play with.

But things get a little bit more sensible when you force him to strip.

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Now here we go, this is the G1 mass retail Shockwave we’ve been wanting for ages…I assume? Anyway, this is a bloody good Shockwave, if a little small. He’s essentially Voyager size, the armour taking him up to Leader class. But unlike Ultra Magnus who becomes his “proper” robot mode with the armour, Shockwave would have been perfectly fine without, so I can see why people are miffed about paying Leader prices for a Voyager sized figure, even if he is a good one. I was fine with it when I ordered him but seeing how small he is without the armour and how he stacks up next to my other leader class CHUG toy’s, it is a bit shit.

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And I gotta say I love the colour of plastic this guy has. One of the reasons I went for a Cloud 9 Quakeblast for my Masterpiece Shockwave was the darker purple he sported and not the lighter shade of the official or Quakewave. Also, it was about half the price. This dark purple really works for me, as does the glorious yellow light piping on his eye, and the bit of silver and black on his hose and eye give him just enough colouring to not be boring. All this in a Shockwave I can transform back and forth without worrying I’m gonna break the damn thing like I do with Quakblast, who while a solid toy, is now a fancy paperweight.

Speaking of paperweights…

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The second of the three uses for his armour is this armed surfboard thingy. I like to pretend it’s a drone for helping him in the land. It is named Juan.

I have nothing else to add to this so let’s get on to his alt-mode shall we?

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Hang on, something ain’t right here…

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There we go.

Jokes aside, I never got why we can’t call Shockwave a space laser anymore, even though he is blatantly is one. It’s the same as with Sixshot and his “submarine mode.” It sucks, but well, we’re not actually losing anything with it so there ya go. As the “gun” he’s a pretty decent representation, with the hose having plenty of places to peg in, those the designated place is the handle. It works a bit better as a ship, as the handle, or perhaps bridge, is too small for anyone save a baby or some kind of small simian (a macaque perhaps?) to use as a weapon.

Oh, but remember I mentioned that the surfboard was the armours second use of three? Well here’s the third.

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I really like this fully kitted out battleship mode. The detailing on it makes it is sublime and the hints of silver the gun barrels really helps them pop. Hell, little details like the missile pods on Shockwave’s feet at the rear make this feel like some sort of giant end boss battleship or the flagship of some alien space armada. Well, that and the massive laser cannon barrel on the front. This is a gunship in every sense of the word.

So, while it is a bit naff to have a good voyager Shockwave at a leader price, I think the extra just about make up for it. Your mileage may vary of course, but he really works for me and I think he would make an excellent addition to your Siege collection.

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War for Cybetron Siege: Deluxe Hound Review

So, the first review of 2019! I had a couple to look at but asked twitter what they would like to see. And they chose fan favourite Hound from the Siege line! So, let’s talk about Hound the character…

Uhm he got saved from drowning in the first arc of the G1 cartoon and people made a gif of him that made it look like he was having sex with his rescuer, Spike Witwicky. That is literally all I can remember him doing.

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So, whenever people say Hound is their favourite character, I’m like, “what character?” Hound is one of those guys whose personality starts and ends with his toy bio. “He is good at fighting and likes Earth.” And unlike a lot of other G1 season 1 bots, he never really got much character development after that in any other media. I mean, even the comic where he was the leader of a squad of Autobots that got their arses kicked by Cyclonus was named after another character. Says a lot.

Least the toy is good though!

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Almost every Hound in history has turned into a variation of a jeep, and we see this is no different here. Except, everything in the Siege line is set on Cybertron so he turns into a SPACE JEEP. A nice blocky design and a plethora of weapons storage ports. I really like it, mainly because it looks like a Warthog from Halo if you squint.

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His transformation would seem to be a case of “unfold legs, push chest down to reveal head” and it is until you get about halfway done. But his feet are actually created from holding the sides of the jeep in half to create the legs, leading to him having both his front and back wheels on his legs and nothing handing off his hood-chest or getting in the way of his arms.

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With that, you get a very good traditional G1 robot mode, with some sci-fi greebles. The paint is top-notch, especially the silver stars.  The Siege battle damage also works really well for him. Honestly though? I think he could have done with being a lighter shade of green, something not a dark or dull, possibly similar to the CW toy.  Something to make him pop a little more.

As seems to be a running theme in the Siege line, his articulation is right impressive for a deluxe, with the major bases covered. Hip swivel, good knees, a useable ankle tilt. He’s pretty good.

What else can I say?

I like his gun has a hopper which has a dedicated place for it in his car mode?

Honestly, it should come as no surprise I’m more of a Decepticon guy than Autobot. The majority of the G1 cartoon Con’s had distinct personalities which made me gravitate towards them and a lot of my memories are tied up in those, like how Starscream was a backstabbing git, or Soundwave was probably the only competent one out of the lot of them and so forth. The Autobots though? There were 19 Autobots on the Ark in the first episode of the cartoon. And about 9 personalities between them.  Hound was one of those guys who got the 1 personality left over after the first eight got used up. He was a “nice guy” who would sit in the background while other people got the spotlight.

So basically, this is a good toy that is attached to a popular character despite him doing bugger all significant in every form of media he’s been in and doesn’t have anything else to make him stand out. Like a recent IDW personality re-imagining or a signature episode, or a particularly cool colour scheme. He was just there, letting others do the heavy lifting in the cartoon designed to sell toys.  I mean if I have fonder memories of bleeding Punch/Counterpunch and his ONE SCENE in the cartoon, something isn’t right.

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Transformers War For Cybertron Siege Voyager Megatron Review (seriously Hasbro choose shorter line names next time)

So, for the last couple of weeks I’ve been wondering which toy to review next. I wanted to review a Megatron toy but had a choice between either MakeToys Rioter Despotron, or Hasbro’s new Siege voyager class Megatron. Eventually, I just asked Twitter and the results came back in favour of Siege Megs, so here we are!

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Siege Megatron is the latest toy of Robo-Stalin from G1, and let’s not mince words here, he’s the best mass retail version of old Buckethead around. The Titans Return had its charm but was always meant for Blitzwing, and the Combiner Wars lader figure certain had some things going for it. But this guy has it all, great articulation, great alt mode and…well just LOOK at him.

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Siege Megs carries the look of the original Decepticon leader well and he looks dangerous. Part of this is down to the battle damage that the Siege line uses. I’m in two minds on it. On the one hand on his legs which become the out armour of his tank mode, it looks good. On the chest? Not so much. In fact, you can see I’ve placed a silver backed reprolabel over his normal logo. This was because on mine the logo was off centre enough to be noticeable and seem to have scratches rather than paint applications. Others I’ve seen pictures of don’t seem to have that, though my Siege Optimus does. Guess it’s just random.

Megatron comes with two accessories, his standard fusion cannon and a massive hunk of metal that he claims is a sword. It’s reminiscent of his sword from Fall of Cybertron…except with a sniper scope. The reason for this will become clear.

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Megatron’s articulation is some of the best the character has gotten from a normal retail voyager. Ankle tilt, waist rotation, though still to name a few, and it all allows him to pose quite well. One thing with the ankle title is that you can lock the feet in place if not using it, but for some reason, my right foot requires me to slide the foot off its clip, then lock it in place if I’ve used it. The left is fine, however. I assume this is some sort of clearance issue but just be aware as I’ve seen others with the same minor issue. Other blemishes include the way head just sits on a plate of plastic in bot mode and doesn’t peg otherwise lock in anywhere for example. However, the plastic tolerances keep it in place enough to get the job done. Minor niggles like that aside it’s an excellent bot mode.

As a Siege toy, Megatron also comes with weapon ports all over his body, meaning you can kit him out with the various weapon micromasters and weaponizers in the line. Or with anything that has a five-millimetre peg really.

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Alt mode meanwhile, hoo boy. I know a lot of people have issues with H-tanks but the transformation leaves us with one of the best. You’d assume that such a simple vehicle would have a similarly simply transformation, but the way the thighs rotate and collapse in on themselves and how the arms become a fully rotating turret in a completely different way to other tank Megatron really shines. This is always where the scope on the sword comes in to play. After doing the transformation you rotate the blades down and underneath it becomes the actual fusion cannon for the tank. As weapons storage and implementation goes it’s bloody brilliant. Honestly, while the Combiner Wars leader tank is maybe more detailed and nice looking, but this guy still ends up being my favourite for all the great ideas

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And of course, a good chunk of the weapon ports from the bot mode carry over too.

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All in all, Siege Megatron is so far the definitive voyager version of G1 Megs, and beats the recent leader toy by a mile. Now all I need for them is to release it in G2 neon green I can die happy.

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