Studio Series Bonecrusher

Before the first live-action Transformer movie came out the trailers made it look fantastic, which is the job of the trailer. One of the stand out moments in the trailer was a mean-looking robot rollerblading down a highway, into a bus and then launching himself at Optimus Prime. That robot was revealed to be Bonecrusher, and what you saw in the trailer was pretty much all he did. Well other than demonstrate that the movie-verse Optimus Prime was a face obsessed psychopath. What little personality we got of Bonecrusher was revealed in his bio and it became a short-lived meme. He hates things. Everything. Being alive. Being killed. The bands that you like. EVERYTHING.

Basically, what we have here is Grouchy Smurf as a Transformer.

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The original movie Bonecrusher toy was one of the more successful Decepticons. I mean, that’s damning it with faint praise as pretty much every single 2007 movie toy was various degrees of crap, but it seemed to work even if it was way too small. But this guy knocks it out of the water. While he’s roughly the same height but has more mass and looks far closer to the movie character model. Honestly, I know a lot of his schtick is that he hates what he looks like, but he has a unique look among the Cons.

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In bot mode he’s got a good amount of articulation. Leg swivel, ankle tilts, full 360 at the hips and good spread. He doesn’t have any wrist swivel, but he does rotate at the elbow, which helps him avoid the dreaded gorilla curl, and due to transformation, he can even get an inward curl at his shoulders. Hell, even his fork is pretty well articulated able to stretch over his head. Pretty handy when cleaning.

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There are only really two bits in bot mode I’m not fond of. The first being the head articulation. Due to his design, Bonercrusher’s bonce is sunk into his chest, and his “neck” is just pinned on and barely moves left or right. As shown in these pics his head can tilt so he’s still expressive, but I feel a ball joint there would have done the same thing and allowed a bit more movement? Then again I’m not a toy designer.

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The other part is the obvious vehicle kibble that means I have no idea if I should keep his arms pegged into, or disconnect it as in most of the pics, I think I like the latter, but it does make him feel a little less solid.

Speaking of awkward segues, his alt-mode is very solid.

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Bonecrusher transforms into a buffalo mine clearing vehicle. A vehicle about 99% of people didn’t know existed until the movie. They’re designed to be able to withstand land mines and IEDs and the tall, yet solid build is carried over to Bonecrusher here. It’s a fairly accurate representation too, though the arm is about three times longer than the real vehicle. It is also very beige. The transformation itself seems a bit more complicated than it is at first but overall is fun to do back and forth

The only real articulation here is the Form, which has all the same range of motion as the bot-mode.

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Overall I like Bonecrusher. Some problem’s sure but nothing major and he looks great. The only really annoying thing is that he doesn’t come with any Con symbols in bot mode. Repro-labels to the rescue again.

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Studio Series Dropkick Review

So, with the Bumblebee movie due to drop within a few weeks,  and looking like it’ll be bloody good (but then didn’t we say that about the first movie and its sequels), the toys have started dropping. Most of these are in lines that are catering to the younger audience that the movie is aiming for, rather than whatever the hell audience the other movies were trying to hit. These means a good chunk of the toys are simpler designs. But luckily, we have the Studio Series where the older collectors can get more complex and screen accurate version of the characters, and the first Decepticon from the Bumblebee movie in this line is Dropkick, one of three triple changers featured in the film.

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Dropkick the toy is noticeably not a triple changer, or even very screen accurate. I think I know why, the lines that have triple changers tend to be G1 inspired, so you can take a tank, which is essentially a block with a turret, and then stick some wings on it to make it a jet and no one will call you out on it.

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Meanwhile, the more “alien” robot modes, including g the far more G1-esque designs of the Bumblebee movie, combined with the actual licensed vehicle of the movies don’t translate well into plastic. So, while we won’t ever get a triple changing Dropkick, that does mean Hasbro and Takara can try and sell twice as many toys of him.

Robot mode Dropkick seems very evocative of two other Transformers to me, essentially G1 Whirl and movie Blackout. The alt-mode is Whirl, while the design is vaguely reminiscent of Blackout in how the engines end up on his shoulders and how he handles his rather obtrusive arm kibble, while the grey-blue colour seems to be reminiscent of both.

The one thing that he didn’t get from his parents was their size.

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Dropkick is bloody TINY. Like ridiculously so. He is apparently a deluxe and while he is as tall as some of them, he is also very slim in almost every as aspect, and due to this, he is also very light. When I first posted impressions about him, I said he felt flimsy. He’s not, the robot mode is actually quite solid and holds together well, save his engine kibble and alt-mode landing gear, as neither of them pegs in or otherwise secure anywhere in robot mode. But my brain having been deprived of enough sleep for most of the week, interpreted this as flimsy. In reality, he just feels so slight it is kind of off-putting as there’s no heft to him. I mean not every bot has to be a big chunky bastard, but they need something to make it feel like I won’t accidentally throw them to the ceiling just by picking them up. For comparison, here are some other deluxe class bots for comparison, including a movie-based helicopter.

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Articulation wise he’s average, he has an almost 180-degree knee bend, thigh swivel, and full range of motion in his shoulders and hips. His arms can bend up to 90 degrees and no further, and he has no waist swivel. He’s perfectly serviceable and can get some cool poses, yet he is lacking compared to a lot of recent deluxe bots.

However, when you get to transforming him, you can see where the budget went for this guy. The transformation is a blast and incredibly involved for such a small toy. One a first go it’s a little bit fiddly, mainly because you end up doing a lot more than you expect to do. For example, you see his cockpit chest? So, you’d expect it to be a typical “tuck head away in the cockpit and build the robot around that” sort of deal like with most jet and chopper Transformers. This is still true to a degree, but you also flip his entire torso and leg assembly 180 degrees while unfolding the legs and arms before snapping everything together (though this can take a couple of attempts for everything to stick). It’s fun and quite impressive once you get it down, and the result is a very nice rendition of a Cobra….

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As I was saying, he transforms into a very nice rendition of a Bell AH1 SuperCobra, aka the best-named attack helicopter of all time. The colours work a lot better here and you get to see a lot more details, including the nice skull and crossbones logo…which seems to replace any form of Decepticon badge, something that has popped up in other Studio Series releases. His guns store as missile pods on his side and in this mode a front-mounted mini-gun comes in to play. The rotors don’t spin freely, but that’s not a deal-breaker for me. This is my favourite mode but it still feels criminally undersized. Part of the idea with the Studio Series scale is that they’re supposed to be in scale with each other. And even though most of his form goes to stretch his length, he is still pretty much dwarfed by most car bots. I can live with that, as dealing with scale issues is something you have to learn to accept in Transformers lest you go mad with trying to figure out how the hell G1 Broadside works, but I know some people take umbrage with stuff like this.

Good news is that he works with G1 Bumblebee if you’re so inclined!

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All in all, Dropkick is OK. His transformation and alt-mode are great, but if you’re like me keep your Transformers in robot mode 90% of the time, this may feel like a little bit of a letdown in that area. I think this would have worked much better as a Voyager figure where he would have had a bigger budget and probably would give him more mass. At least the lack of Con symbol can be easily rectified thanks to Reprolabels!

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