Iron Factory If EX-31 Dubhe, aka TINY TARN.

It probably seems obvious to some of you that I’m more of a Decepticon fan than Autobot, and with that, I come across as fanboyish over many characters. That said, I am nowhere near as bad as some members, or characters, including IDW’s Tarn, a fanboy who was so dedicated to Megatron he became the leader of a team of living weapons whose only use was to scare the ever-loving bejeezus out of any Decepticon who even thought about of not toeing the line. That was until Megatron became an Autobot, then Tarn went a bit mad, suicidal and then tried to kill the former Decepticon leader. He was promptly ripped apart by anti-matter cos he killed Ravage.

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There are currently only two Tarn toys out, the other being Mastermind Creations Kultur, which is expensive, so here comes Iron Factory to give us a smaller more affordable of Tarn. And there was much rejoicing. Until the QC issues started turning up, but we’ll get to that.

So, Tarn’s robot mode is gorgeous, lovely colours all around, far more vibrant than MMC’s offering and with a great amount of articulation.  All this in a package small enough to be of no threat to anyone.

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One of thing things that caught people’s attention when Tarn was his face, being a stylised Decepticon symbol, it’s done quite well here, though this and my previous copy (again more on that later) did have some marks on it from where it had been cut off a sprue. Still quite nice, and also is part of a nice feature of this guy.

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Underneath the mask, you have a fairly seeker-esque head, which is accurate to the comic, and while my camera doesn’t pick it up very well, there’s even some moulded damage under his left eye, again accurate to the comics. Quite frankly the amount of detail on something at this scale is astonishing.

But that’s not all, along with the mask, you get two sets of extra hands for Tarn one of which allows you to HOLD HIS MASK.

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I really like these opening hands. Along with his great articulation, Tarn can pull off some expressive poses. Such as the “MINE IS AN EVIL LAUGH.”

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The “HUNT THEM DOWN LIKE THE DOGS THEY ARE!”

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And the always fun “I’m not mad, just disappointed that you pissed on the carpet.” Well known to dog owners everywhere.

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He also comes with a set of open hand’s that allow him to hold weapons compatible with 5mm ports. Like his double fusion cannon

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Tarn’s vehicle mode is a tiny adorable tank of death.

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As with some other Iron Factory toys, the vehicle has no wheels, which is fine. Oh, he also turns into the central unit of the Deception Justice Division combiner that Iron Factory is doing with his teammates, but since I probably won’t be buying them I’m not going to bother. It’s a shame that the transformation is where this guy comes apart a bit, almost literally. It’s quite fiddly for his size and you must line up some things just right. I especially find getting his fusions cannons in place a bit of a chore, since you have to clip them between their legs, but they don’t like sitting flush easily. I end up dismantling the cannons to make it much easier. But this isn’t where things go wrong. Oh no, it’s only on probably his most important part!

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So, you can see those two purple struts that Tarn’s arms are attached to, those are made of flexible plastic. Probably a good idea in theory, but it’s also where the arm joints are. This is a problem for two reasons. The first is that, as Peaugh pointed out in his video review if you follow the steps in the transformation as presented in the instructions, it feels like you apply far more pressure than the plastic can take at the 90-degree bend, causing stress marks. Better to rotate them while they remain locked in by the tank modes front treads and chest plate in robot mode.

The second and my personal favourite problem is that there are a lot of reports of the joints for the arm rotation being WAY too tight. As hinted at, this is my second Tiny Tarn, and it is precisely for this problem. The first had some big stress marks due to the transformation, but his left arm became so goddamn tight after opening him, doing a single 360-degree rotation damn gave HUGE stress marks on the bit that plugs into the arm. One more rotation for a test and I just knew that any more would break the damn thing off. Other problems include the hold the ball joint is in breaking at the plastic seam, necessitating a replacement, as this was a gift from my wife I didn’t want to get a refund.

However, there is a relatively easy solution, again promoted by Peaugh, shock oil. It’s a lubricant that people use for lubricating the parts on remote control cars. I picked up a bottle for a couple of quid at my local hobby shop. And hoo boy does it make a difference. Both my arm joint on my second Tarn were tight, but a dab on either side of the joint, and on the hinges on his shoulders for good measure, and voila! Fixed. Now I can move his arms without fear of breakage and they still hold the pose. As a bit of help, here’s the shock oil I got so you know what to look for if you have concerns.

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So, essentially, what we have is a brilliant robot, with a fiddly transformation to a cute tank with the added risk of breaking the thing when using it as intended. This is a big step down from Iron Factory’s usual quality. I still like their stuff, but I’m hoping these QC issues don’t come up on their future releases. Anyway, off to the collection Tarn goes!

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Iron Factory Lord Scorpion Review

This review was done on the back of giving good bloke @EvoChanger on twitter some info on a toy he’s interested in. Check out his video reviews at his youtube channel.

Like a good chunk of the TF fandom, I dabble in 3rd Party Transformers, i.e. Intellectual Property violating toys made by companies that have no association with Hasbro or Takara-Tomy. They come in many varieties, including but not limited to knock-offs of Hasbro/Takara toys, original designs for characters, knock-offs of other companies designs and so forth. They used to be a contentious subject, but they’ve become far more accepted in recent years, usually because these companies will do things like making toys for characters who haven’t had any easily obtainable versions for years. Like this helping from the Legends, size class focused company Iron Factory. Lord Scorpion, aka Generation 1 Scorponok.

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Scorponok, the city bot and headmaster, are one of those characters I’ve wanted a toy of for a while. However, since his one official toy is massive, rare, and expensive even if broken, I never thought I’d get one. There’s the Energon version who is similar, but the aesthetic never really worked for me in that series save for a few toys. There is the rumoured Titan class coming from Hasbro sometime during the War for Cybertron, but if true that thing will be way too massive to easily play with. Won’t have that problem with Lord Scorpion though, as this guy is just a bit bigger than a Hasbro deluxe, as seen here with my spare Titan Returns Quake body with the Scorponok head you get with Titans Return Grotusque I had as a stand-in.

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In terms of quality, Lord Scorpion is leaps and bounds above a standard deluxe, as he should be considering he regularly goes for £65 or more in most places. I got him for £53 and the build quality is fantastic. He has pretty much everything articulated, including waist, ankles, biceps and so on. The turrets can even swivel. Hell, the only thing that he can’t do is swivel his wrists, but they can bend inwards in his two main modes. Hell, his hand-claws even have individually articulated fingers, similar to Reveal the Shield Lugnut actually.

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The sculpting and colours for this guy are based on Scorponok’s first IDW comic appearance and the amount of details Iron Factory has put in is quite staggering. I’ve seen masterpiece level toys with less detailing. Admittedly this design won’t be for everyone, but in bot mode this guy is gorgeous. It’s nice to have a really well done, easily playable version of the character in my hand. Mainly because other, more recent Scorponoks haven’t scratched the itch.

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Lord Scorpion doesn’t come with much in the way of accessories. He includes one relatively large gun, and a shield, the gun can only be securely held in his right hand as it’s designed to fit in a groove in it though it’s possible to simply have his fingers grip it in his left hand.  The shield can be pegged on either arm and includes pincer that actually moves. So essentially, you’re putting a pincer on his pincer so he can have triple pinching power. Guy is invaluable on St Patrick’s Day.

His third accessory is a little round cup-like piece that slots into his hand and allows him to hold most other transformer weapons that fit in a 5MM hole. Along with the gun turrets and deploy-able tail, this makes him look ready to kick the absolute slag out of things.

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Of course, if you know anything about Scorponok, you know that not only is he a triple changing city bot, he is also a headmaster, Lord Zarak. Or since this is IDW Scorponok, I guess Abraham Dante? Anyway, because of this Lord Scorpion’s excellent head sculpt as turns into what is frankly, the smallest bloody headmaster I have seen in my life. The thing is just barely two centimetres, or less than an inch tall.

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Transforming him to Scorpion mode is relatively simple but satisfying. It’s more complex than say your average voyager toy, kind of like a mini-masterpiece in places. And the results for scorpion mode are brilliant.

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(Above joke stolen from @Urluck_Ur on Twitter. Follow him, he’s a fun guy and runs The Nottingham Robot Company.)

I love this mode. Sure if you leave the headmaster in his robot mode face is looking up constantly, but the original toy had it riding in a little seat, so I like this. Amazingly he still has great articulation. His arms still remain all their movement and the tail has a decent amount too. But each one of the eight legs are also fully articulated and can amazingly hold him up with no issues, even on just a few, really lets you get some good scuttling poses in.

There are two things I have a problem with this mode. Towards the rear of the scorpion, you see the two silver pieces that come from the legs of the robot mode? In order to transform him between modes, you have to remove these pieces. Yep, it’s parts-forming. This is one of the few things I don’t tend to like about Iron Factory toys. They had a similar thing with their IDW Overlord with his shin coverings/base mode ramps. Except those had nowhere to go in the alt mode., so at least these ones can go somewhere in all modes.  However, the gun has nowhere to store in scorpion mode, while the shield handily pegs in underneath. I like good weapons storage, so this turns me off a little, but considering the size and complexity of the rest of the toy, it’s understandable.

And now we come to the worst mode of all base Transformers, in my opinion. The base mode itself.

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It’s as successful a base mode as any I guess, just smaller. I’ve never really liked these, so I don’t have much to say about it aside from that it looks like a good representation of the one from the G1 toy.  At least you can store all the accessories in this mode.

So overall, I’d recommend Lord Scorpion. While his third mode is a typically lacking base mode, the other two make up for it. Combine that with his great detailing, building quality, and articulation, this makes him the guy to beat for Scorponok toys going forward.

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